Consumer-oriented video game journalism begins with the golden age of arcade video games, soon after the success of Space Invaders, leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines.[1]
In North America, the first regular consumer-oriented column about video games, "Arcade Alley" in Video magazine, is penned by Bill Kunkel, Arnie Katz, and Joyce Worley.[2]
The American arcade game market earns a revenue of $1 billion[3] (equivalent to $3.92 billion in 2021).
The American home video game market is worth $200 million.[4]
Notable releases
Games
Arcade
June – Taito releases Space Invaders in Japan. The worldwide success of Space Invaders marks the beginning of the golden age of arcade video games. It sets the template for the fixed shooter genre[5] and influences most subsequent shooters.[6]
October – Midway gives Space Invaders a wide release in North America.
October – Namco releases their first arcade video game, Gee Bee, in Japan.
Atari, Inc. popularizes the trackball controller with Football.
Atari, Inc. releases Super Breakout, the multi-directionall scrolling game Fire Truck, Canyon Bomber, and Avalanche. Avalanche later inspires Activision's Kaboom!
Konami Corporation releases their first arcade video game, Block Game.
Nintendo releases their first arcade video game, Computer Othello.
Computer
The book BASIC Computer Games, microcomputer edition, is released.
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