| Paradigm | Multi-paradigm: scripting, imperative, functional, object-oriented |
|---|---|
| Designed by | Alberto Demichelis |
| First appeared | September 6, 2003 |
| Stable release | 3.1 / March 27, 2016 |
| Typing discipline | Dynamic |
| OS | Cross-platform |
| License | MIT license |
| Filename extensions | .nut |
| Website | squirrel-lang |
| Influenced by | |
| C++, JavaScript, Lua, Python | |
| Influenced | |
| MiniD | |
Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games and embedded systems.
MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[1] It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King.[2][3] It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.[4]
Language features
- Dynamic typing
- Delegation
- Classes, inheritance
- Higher order functions
- Generators
- Cooperative threads (coroutines)
- Tail recursion
- Exception handling
- Automatic memory management (mainly reference counting with backup garbage collector)
- Weak references
- Both compiler and virtual machine fit together in about 7k lines of C++ code
- Optional 16-bit character strings
Syntax
Squirrel uses a C-like syntax.
- Factorial in Squirrel
function factorial(x) { if (x == 0) { return 1; } else { return x * factorial(x-1); } } - Generators
function not_a_random_number_generator(max) { local last = 42; local IM = 139968; local IA = 3877; local IC = 29573; for(;;) { // loops forever yield (max * (last = (last * IA + IC) % IM) / IM); } } local randtor = not_a_random_number_generator(100); for(local i = 0; i < 10; i += 1) print(">"+resume randtor+"\n"); - Classes and inheritance
class BaseVector { constructor(...) { if(vargv.len >= 3) { x = vargv[0]; y = vargv[1]; z = vargv[2]; } } x = 0; y = 0; z = 0; } class Vector3 extends BaseVector { function _add(other) { if(other instanceof ::Vector3) return ::Vector3(x+other.x,y+other.y,z+other.z); else throw "wrong parameter"; } function Print { ::print(x+","+y+","+z+"\n"); } } local v0 = Vector3(1,2,3) local v1 = Vector3(11,12,13) local v2 = v0 + v1; v2.Print; Applications
Non-game applications using Squirrel
- Enduro/X Cluster Application server
- Electric Imp An end to end IoT platform [5]
Games using Squirrel
- Left 4 Dead 2[6]
- Thief II (unofficial NewDark engine update)[7]
- Portal 2[6]
- Alien Swarm[6]
- OpenTTD[8]
- GTAIV's IV-MP[9]
- Mafia II's M2-Multiplayer[10]
- Counter Strike: Global Offensive[6]
- Shadow Warrior
- War Thunder
- Cuisine Royale
- SuperTux
- Sonic Unleashed (PS2/Wii)
- Contagion[6] (PC)
- Thimbleweed Park[11]
- Simutrans[12]
- Vice City Multiplayer (a mod for Grand Theft Auto: Vice City)[13]
- Liberty Unleashed[14]
- Zero no Tsukaima - Muma ga Tsumugu Yokaze no Nocturne (PS2)
- Zero no Tsukaima - Maigo no Period to Ikusen no Symphony (PS2)
- Zero no Tsukaima - Shou-akuma to Harukaze no Concerto (PS2)
- Antinomy of Common Flowers [15]
History
The language was made public in 2003 under the zlib/libpng license.[16] In November 2010, the license was changed to the MIT license to enable the project to be hosted on Google Code.[17][18] It is developed and maintained by Alberto Demichelis.
See also
References
- ^ MirthKit Developer Wiki Archived 2014-02-11 at the Wayback Machine
- ^ Brandon Boyer (21 February 2008). "Gamasutra - GDC 2008 Event Coverage". gamasutra.com. Gamasutra.
- ^ "Exclusive: Behind The Scenes of Final Fantasy's WiiWare Debut". gamasutra.com. Gamasutra. 23 June 2008. Retrieved 22 September 2011.
- ^ "L4D2 Vscripts - Valve Developer Community". developer.valvesoftware.com. Retrieved 2018-07-06.
- ^ "Electric Imp programming guide". electricimp.com.
- ^ a b c d e "VScript". valvesoftware.com. 2014-08-20. Retrieved 2015-01-17.
- ^ "NewDark 1.25: Squirrel script?". ttlg.com. 2017-03-20. Retrieved 2019-12-25.
- ^ "AI:Main Page - OpenTTD". wiki.openttd.org. Retrieved 2018-07-06.
- ^ "iv-multiplayer.com". www.iv-multiplayer.com. Retrieved 2018-07-06.
- ^ "m2-multiplayer.com". www.m2-multiplayer.com. Retrieved 2018-07-06.
- ^ "Thimbleweed Park Blog- Engine". blog.thimbleweedpark.com. Retrieved 2018-07-06.
- ^ "Simutrans-Squirrel-API: Main Page". dwachs.github.io. Retrieved 2018-07-06.
- ^ "Welcome To VC-MP website!". https://vc-mp.org/. Archived from the original on 2006-04-05. Retrieved 2014-05-04.
- ^ "Liberty Unleashed". Retrieved 2019-12-04.
- ^ "th155-decomp". Retrieved 2020-10-19.
- ^ "The Squirrel programming language". SourceForge. Retrieved 2018-07-06.
- ^ "Moving to code.google.com and MIT License - The Language - Squirrel - The Programming Language". forum.squirrel-lang.org. Retrieved 2018-07-06.
- ^ "Google Code Archive - Long-term storage for Google Code Project Hosting". code.google.com. Retrieved 2018-07-06.