Wikipedia

Peace gaming

Peace gaming is a neologism coined by Utsumi Takeshi to describe non-military global simulations, or simulations that involve both military and civilian variables.

Peace gaming is based on the idea that global simulations which are modeled entirely on military actions (war gaming) can never be more than zero-sum games. In other words, in order for one side to achieve its objective, all others must lose. Proponents of peace gaming simulations argue that when "civilian" factors which exist in the real world, such as the economy, manufacturing, and trade are brought into play, the simulation becomes not only more realistic but also ceases to be a zero-sum game. Through collaborative action on the part of the competitors as opposed to purely confrontational, all sides can gain benefit and thus all can theoretically claim victory.

See also

External links

This article is copied from an article on Wikipedia® - the free encyclopedia created and edited by its online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of Wikipedia® encyclopedia articles provide accurate and timely information, please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.

Copyright © 2003-2025 Farlex, Inc Disclaimer
All content on this website, including dictionary, thesaurus, literature, geography, and other reference data is for informational purposes only. This information should not be considered complete, up to date, and is not intended to be used in place of a visit, consultation, or advice of a legal, medical, or any other professional.